Spine शोकेस

Spine दुनिया भर में उपयोग किया जा रहा है, बहु-अरब डॉलर प्रकाशकों से लेकर छोटे गेम स्टूडियो और इंडी डेवलपर्स तक. नीचे आप देख सकते हैं कि मोबाइल और डेस्कटॉप गेम्स, इंटरएक्टिव स्टोरीटेलिंग, फिल्म निर्माण, कार्टून, कॉमिक बुक्स, स्पेशल इफेक्ट्स, आदि में Spine का उपयोग कैसे हो रहा है.

Spine was the backbone of our art and animation pipeline on Return To Monkey Island. All the animators and artists loved using it, as it really allowed us to focus on our craft, and work fast enough that we could throw in extra ideas and polish. I just don’t think it would have been possible to make Return To Monkey Island, with it’s huge cast of animated characters, locations, and cut-scenes, using any other 2D software!Rex Crowle, Art Director for Return to Monkey Island
Spine is such a dream to use! It has been the perfect tool to bring expressive character animations into Cult of the Lamb. It’s been so great using software that doesn't crash and is well supported. We love Spine!James Pearmain, Art Director
To make a great impression on kids we needed a natural and expressive animation. Spine with its smoothness and mesh deformation allowed us to achieve this without harming the development flexibility.Vyacheslav Borovik, Animator
We were able to quickly create movements for 2D characters. When revising the motion, it was helpful that we could make adjustments to bones and change timing in the dopesheet without needing to waste time redrawing, as we do for hand drawn animations.Masayuki Onoue, Director
Spine saved us hundreds of hours and megabytes of shipped assets, thanks to its skeletal animation and skins system. On top of all that, the mesh deformation allowed us to add mind blowing 3D effects to our 2D game easily.Fede Puopolo, Game Designer & Animator

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